China’s gaming industry – the world’s biggest in terms of users and revenue – is suffering its slowest growth in at least a decade, amid a months-long halt on government approval of new games.
In the first half of 2018, China’s gaming market recorded total revenue of US$15bil (RM61bil), up 5% from the same period last year, according to Beijing-based research firm CNG and China’s official gaming association GPC. This is the first time that the market has had single-digit growth since at least 2009, according to the CNG and GPC report released last week.