eSports revenue in China grew 25% year on year to reach 117.5bil yuan (RM71.45bil) in 2019, boosted by official recognition of the sector, according to iResearch Consulting Group.
The Shanghai-based research firm reported that eSports revenue, including income generated by games, tournaments and merchandising, passed the 100bil yuan (RM60.81bil) milestone for the first time. The market is expected to rake in more than 165.1bil yuan (RM100.40bil) in revenue by 2021.
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