Missing the moment: Virtual reality’s breakout still elusive


A file photo of a woman using her Oculus headset. Headsets’ hefty weight, slow software, and tendency to sometimes cause nausea also kept VR from taking off. — AFP

NEW YORK: Virtual reality – computer generated 3D environments that can range from startlingly realistic to abstract wonderlands – has been on the cusp of wide acceptance for years without ever really taking off.

The pandemic should have been VR’s big moment, offering an escape for millions of locked-in households. Special headsets and gloves let people interact with a 360°, three-dimensional environment, seemingly a good fit for people stuck indoors. But consumers preferred simpler and more accessible tech like Zoom, Nintendo’s Switch and streaming services like Netflix.

Subscribe or renew your subscriptions to win prizes worth up to RM68,000!

Monthly Plan

RM13.90/month

Annual Plan

RM12.33/month

Billed as RM148.00/year

1 month

Free Trial

For new subscribers only


Cancel anytime. No ads. Auto-renewal. Unlimited access to the web and app. Personalised features. Members rewards.
Follow us on our official WhatsApp channel for breaking news alerts and key updates!
   

Next In Tech News

'World of Warcraft' still going strong as it celebrates 20 years
Northvolt CEO steps down after company files for bankruptcy
Bitcoin at record highs, sets sights on $100,000
Ukraine urges gamers not to enter Chernobyl exclusion zone
Kioxia's market value set at $4.9 billion in IPO
Apple readies more conversational Siri in bid to catch up in AI
China’s richest man berates PDD, ByteDance for months of misery
WhatsApp rolling out transcription for voice messages in multiple languages
The sky's the limit for Bluesky
Two decades of Nintendo's top-selling DS console

Others Also Read