Covid is forcing video game companies to rethink remote work


Activision Blizzard Inc, the biggest US video game publisher, is allowing its individual divisions to make decisions on a case-by-case basis. — AFP

Jordan Lemos, a writer for video games, has lived in three different cities over the past five years.

He moved from Los Angeles to Quebec to Seattle, working on blockbusters such as Assassin’s Creed Odyssey and Ghost Of Tsushima, because the jobs required it. So when he was looking for a new gig last year, he told prospective employers he wasn’t going to do it again. He would only work remotely.

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