Mario + Rabbids: Kingdom Battle was one of those games that I never wanted to end. The surprisingly fantastic title from Ubisoft Milan and Ubisoft Paris put a whimsical and flexible bent to a strategy genre that was stubbornly rigid and punishing.
It was a breath of fresh air that adeptly combined the chaos sown by the Rabbids and the smart gameplay of Mario games into a project that worked cohesively on all fronts. Every encounter could be approached in different ways using novel combinations of characters and strategies.