Could video games help children at risk for dyslexia with reading?


Action video games like ‘Space Invaders Extreme 2’ had a lasting effect on children’s phonological development, researchers say. — AFP Relaxnews

After hearing alarming reports on the effects of screen time on young people, some parents might not like the idea of their offspring playing video games. Yet there are positive aspects to this pastime. In fact, a new study claims that video games can be beneficial for preschool children at risk of dyslexia.

Dyslexia is a learning disorder characterised by difficulty reading. It manifests itself in difficulties in identifying letters, syllables and words. The causes of dyslexia are still poorly understood, although the scientific community suspects a problem in the way visual information is transmitted and analysed by the brain. However, it is known that a child with a dyslexic parent is 80 times more likely to develop the disorder.

Dyslexia is typically diagnosed once children start learning to read in elementary school. But it is possible to identify children at risk earlier. With this in mind, a French-Italian research team set out to determine whether playing video games could help overcome cognitive deficits associated with dyslexia in preschool children exhibiting such deficits.

To do this, the academics conducted an experiment with 20 preschool children, aged five to six, 79 of whom were identified as being at risk of dyslexia. They divided them into four distinct groups.

The first group had to play the action video game Space Invaders Extreme 2 for 45 minutes, four times a week, for a month and a half, while the second group played a series of mini-games. Children in the third group attended phonological training with a speech therapist, while those in the fourth group received no specific treatment.

The effectiveness of the different experimental protocols on the children was assessed by means of tests measuring phonological awareness, phonological working memory and rapid naming abilities. It emerged that children who had played Space Invaders Extreme 2 were better able than others to break down spoken words into phonemes. In other words, they were much more phonologically aware than their peers.

Surprisingly, the researchers found that this phenomenon was still visible six months after the end of the experiment. They therefore conclude that action video games like Space Invaders Extreme 2 had a lasting effect on children's phonological development.

Although this research has methodological limitations, it opens the door to new methods of intervention for children with learning difficulties, who may eventually become dyslexic. Certain video games could help them improve the cognitive skills needed to acquire reading skills. Reassuring news for parents. – AFP Relaxnews

Follow us on our official WhatsApp channel for breaking news alerts and key updates!
   

Next In Tech News

From swiping to socialising: Single M’sians are logging off in search of love
Opinion: Think before you trust advice sourced from social media
New Nvidia AI chips overheating in servers, the Information reports
How to escape your doomscroll hellhole
Google Translate rival DeepL launches live translation feature
'Mario & Luigi: Brothership' review: Mario & Luigi energise an island-hopping quest
'Call of Duty: Black Ops 6' review: When war becomes an aesthetic, nobody wins
TikTok parent ByteDance's valuation hits $300 billion, sources say
Turkey fines Amazon's Twitch 2 million lira for data breach
What to know about Elon Musk’s contracts with the US federal government

Others Also Read