A game designer who wants to see ideas he’ll hate


Giant Sparrow’s most recent release, What Remains Of Edith Finch, is one of the more piquant fusions of narrative and game design of the past decade. — Photos: Giant Sparrow

Ian Dallas, the founder and creative director of video game studio Giant Sparrow, happened to be talking about food, but his gastronomical tastes are similar to his design philosophy. “I’m always interested,” he said, “in what’s the strangest, new intense experience that I can have.”

Giant Sparrow’s most recent release, What Remains Of Edith Finch, is one of the more piquant fusions of narrative and game design of the past decade. What became a collection of short stories about a cursed family of storytellers living in the Pacific Northwest began as a scuba diving simulator.

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